CV

Current Projects and Performances

August: The Oculary: interactive video art installation @ Emotion Arts and Music Festival, Saskatchewan.

Live visuals installation in collaboration with local artists and Emotion Arts festival. Members of the public will engage with visual effects generation through custom, hands-on interfaces. The Oculary will feature 3 hands-on stations where the audience is encouraged to interact in real time with generated visuals through discreet controls a and/or sound generation devices (contact microphones, etc). There will also be 2 analog visual stations where the audience can manipulate a combination of materials (oil, water, food colouring etc) that are projected live within the space.

The Oculary was concieved with experiental art in mind. We often interact with art from a distance, yet the tactile, experiential sensation of “doing” the art carries an entirely different meaning for individuals. The oculary aims to enable members of the public to engage in art making and low-barrier art making in a community space.

April 5th: Live Visuals Collab w/Rhythmdust + Fadadance

Collaborative venture with Fadadance’s “RhythmDust” ensemble. A selection of dancers exploring themes through dance.

Live visual performance to compliment dance performances by the Fadadance (Regina,SK) emerging ensemble.

Visuals were created through a combination of pre-generated video footage, live GSL shader manipulation, and real time effects. Content was then performed in real time to compliment choreography and stage projection.

See pictures and videos here.

Past

2025
“Dystopian Thing” F.W. Johnson STEAM Academy

Educator

In collaboration with students from the F.W. Johnson STEAM academy, students explored the themes and discourse of several dystopian novels through visual art, 3d modelling, sound design, and video art, and graphic design. The project was installed at Neutral Ground Gallery in February of 2025.

Live Performance @ The Cure, January 11th.

Improvised modular house and techno music at The Cure, Regina.

Partial recorded set here.

2024
Workshop: Hand Made Oscillator, Wavefield Festival

Participants learned about the electronic properties of a basic hexinverter-based oscillator and then built their own circuit on a custom PCB designed for Wavefield 2024.

Performance: Improvized Modular Techno, Wavefield Festival

Improvized modular house and techno set performed live @ the German Club, Regina Sk for Wavefield Festival 2024

“Frost” Holophon Listening Station, Art Gallery of Regina

Sound art composition in partnership with Holophon Audio Arts and Art Gallery of Regina

Improvized Live Visuals, Emotion Arts and Music Festival

Live “VJ” performance using Resolume, found video and film recordings and generative video and video effects.

Zen Sesh 001 – FM Broadcast Event

Eurorack modular generative ambient performance, broadcast “Guerilla Style” over FM in the Wascanna Park area, Regina SK.

Zen Sesh 0 – Ambient Installation, Wascanna Park YQR

Generative ambient installation showcasing pre-recorded Alan Watts philosophy lecture. FM Broadcast.

Zen Sesh 002 – FM Broadcast Event

Generative ambient installation showcasing pre-recorded Alan Watts philosophy lecture. FM Broadcast. Recording can be found here.

2023
Flowstate Drone Session, Jan. Holophon Audio Arts w/ AGR

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Ambient Drone Performance @ Winteruption

Live drone performance at Winteruption YQR at The Artesian. Partial Recording Can be found here.

Flowstate Drone Session, Feb. Holophon Audio Arts w/ AGR

Flowstate Drone Session, Mar. Holophon Audio Arts w/ AGR

Flowstate Drone Session, Apr. Holophon Audio Arts w/ AGR

2022
Flowstate Drone Session, Sep. Holophon Audio Arts w/ AGR

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Flowstate Drone Session, Nov. Holophon Audio Arts w/ AGR

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Flowstate Drone Session, Dec. Holophon Audio Arts w/ AGR

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2021
Kings Ransom – Peaky Blinders VR Experience

Collaboration with Maze Theory via Interleave Creative

Incubation protoype audio asset development for opening sequence. Technical implementation via Unity.

2020
“To the Sooe” Exhibit by Erin Gee.

Exhibit support, robotics technition.

Check out the exhibit here.

2012
Kinnect Action Sports Season 2

Sound Artist

Design, test, and impelement a variety of sound effects and real-time playback systems using in-house sound middleware tools.

UFC Xbox Live App

Sound Artist

Concept, design, and implement audio treatment for Microsofts UFC Dashboard app on xbox live. Implemented through x-audio SDK implementation.

2011
Kinect Joyride – Microsoft Game Studios

Sound Artist

Concept, prototype, and implement sound effects and interactive audio systems using Wwise middleware.

Sky Pirates of Neo-Terra

Sound Artist

Concept, design, and implement full audio treatment of Unity mobile audio implementation. Coordinate and direct composers and off-site sound effects recordists.

Sound Effects Library Curation – Premium Beat

Sound Artist

Concept, curate, and manage development of sound effects library for Montreal-based Premium Beat audio asset company.

2008
The Extras – Curtain Razors

Location sound consultant

In Transit – Surrey Art Gallery

Collaboration with Surrey Art Gallery to create experimental video wall that super-imposed a live, local video feed over a grid of public access webcams from around the world. Project was developed within Max/Msp for incubation.